freezers: (Default)
commercially sponsored space travel. ([personal profile] freezers) wrote2019-01-06 10:13 pm

Setting & Premise;

PREMISE
"We cannot stop running. We can never stop running. Our home, our families are gone, and we cannot stop running. The crew is screaming, and we cannot stop running. The ship is dying, and we cannot stop running. Ab Intra, Ab Intra, Ab Intra."

— the last known entry in the captain's log files.




The universe is fading into a bitter, cold blackness. Planet by planet, star by star, life is disappearing. For the good ship Koska IV there is no return voyage, there is no home, there is only forward. Behind it is the devastating emptiness of a life devoured, and the threat of an unseen enemy always at its heels. It can be argued perhaps that where the Kostka goes death follows, that it leaves ruin in its wake. If you ask Ripley, though, she'll say that they're only just managing to outrun the inevitable.

Waking up aboard the ship feels strangely like waking up in a mausoleum.

You emerge from your cryo pod like climbing out from a tomb, born new into a world long gone silent and still. The monolithic vessel now exists as a ghost town, halls dimly lit with emergency power, the only sounds being the mechanical ticking and groaning metal of the Kostka, laboring on like a wounded, burdened beast. Don’t mind the dust, the grime or the occasional blood splatter; cleaning is a nonessential function the droids don’t have energy to waste on.

Kostka IV, once a transport designed for leisure cruises to and from new colonies, hobbles along on her last leg, urged on and on by the AI left to command her - R.I.P., affectionately termed ‘Ripley’ by her now absent crew. The sprawling, shadowy halls are only trafficked by Ripley’s minimal team of droids, the least that she can spare in straining her corrupted processes, much of both the ship and her systems in dire disrepair.

Preserve organic life: Ripley’s primary, core directive and singular focus, the one goal above all else, which must be met, no matter the cost. And now, your goal too, as on Kostka IV, though crippled, Ripley is God, and the body your consciousness inhabits now is not your own - a semi-organic, synthetic host that morphs to fit the form you left, rather than the skin you were born to. You were saved from what is coming (for her, for you, for everyone), because Ripley needs more hands to keep this last ark of humanity afloat, as the ship struggles to find safe harbor, making stops along the way to pick up resources, to search for life.

To find a home, and a future, for us all.

( Kostka is a panfandom, scifi, survival/horror jamjar, with elements of psychological and body horror (in varying, opt-out-able levels) peppered along with your general monster movie fair, driven by character interaction and influence with heavy meta-plot guided by regular mod events. Set on a mobile ship traversing through differing dimensions, characters are transported into semi-organic, synthetic bodies that replicate their canon form, able to be upgraded with powers through bonus AC rewards, and brought onto the crew to assist a debilitated AI in escaping a force destroying the multiverse, while they seek to salvage what remains of life. Events will feature some known canon worlds (like Resident Evil, Silent Hill, Bioshock, etc), along with some uniquely built between mods and player world-building. This game is invite-only, and we have a player cap of 30, with two character slots available for each player. The game has been inspired by: Battlestar Galactica, SOMA, Altered Carbon, Mass Effect, Passengers, Black Mirror, and various others. )





» NAVIGATION «